Documentation
Comprehensive knowledge base for VR in education. Search for answers or browse by topic.
Find practical guides, setup instructions, and best practices for VR in the classroom.
- VR Fundamentals
Module 0: Basic Foundations of VR, AR, and XR
A clear, practical understanding of immersive technologies, the hardware involved, and realistic expectations for classroom use.
Go to module →In this module:
- What is Virtual Reality (VR)?
- Why is VR effective for education?
- Types of VR setup
- Hardware & Setup
Module 1: Getting VR Ready: Devices, Accounts, and Setup
Enable instructors to independently set up, configure, manage, and maintain VR headsets and accounts without relying on technical staff.
Go to module →In this module:
- Types of VR accounts (Meta Quest)
- Personal account
- Institutional account
- Pedagogical Design
Module 2: Designing Meaningful Learning with VR
Help instructors design VR activities that have clear educational value and align with learning objectives.
Go to module →In this module:
- Objectives that work well (and poorly) in VR
- Writing effective VR learning objectives
- Structure of a good VR objective
- Implementation
Module 3: Classroom Implementation
Practical guidance for running VR sessions in the classroom: space, briefing, rotation, monitoring, and troubleshooting.
Go to module →In this module:
- Room layout and play area
- Student briefing before VR
- Distributing and collecting headsets
- Safety & Compliance
Module 4: Safety, Wellbeing, and Accessibility in VR
Ensure VR activities are physically safe, emotionally comfortable, hygienic, and inclusive for all students.
Go to module →In this module:
- Physical Safety & User Wellbeing
- Minimum space requirements and safe positioning
- Supervision rules and boundary management
- Assessment
Module 5: Briefing and Debriefing – Turning VR into Learning
Transform VR experiences into real learning through structured preparation and reflection.
Go to module →In this module:
- Why briefing and debriefing are essential
- Pre-VR Briefing
- What to explain (and what not to explain)
- Troubleshooting
Module 6: Solving Common VR Problems in the Classroom
Clear, step-by-step solutions to the most common technical issues that may arise during a VR lesson.
Go to module →In this module:
- Wi-Fi connection problems
- PINs, access codes, and account issues
- Boundary (Guardian) setup problems
- Pedagogical Design
Module 7: VR Educational Apps – Types, Uses, and Smart Selection
Know what types of VR apps exist, when to use each one, and how to choose the right app without wasting time.
Go to module →In this module:
- What is a VR educational app?
- Where to find VR apps
- Exploration apps
Want a guided learning experience?
The Bootcamp provides a structured path through these topics with progress tracking and hands-on activities.