Documentation
Comprehensive knowledge base for VR in education. Search for answers or browse by topic.
Find practical guides, setup instructions, and best practices for VR in the classroom.
Start here
You don't need to read everything. Start here and you'll be ready for your first session.
- 1Understand what VR isWhat students experience and why it works in education.Read →
- 2Prepare your headsetsTechnical checklist so everything works before students arrive.Read →
- 3Design with purposeWhich objectives work in VR and how to structure the session.Read →
- 4Brief your studentsA short, clear briefing before putting on the headsets.Read →
- 5Keep everyone safeSafety rules, space setup, and what to do if something goes wrong.Read →
- VR Fundamentals
Module 0: Basic Foundations of VR, AR, and XR
A clear, practical understanding of immersive technologies, the hardware involved, and realistic expectations for classroom use.
Go to module →In this module:
- What is Virtual Reality (VR)?
- Why is VR effective for education?
- Types of VR setup
- Hardware & Setup
Module 1: Getting VR Ready: Devices, Accounts, and Setup
Enable instructors to independently set up, configure, manage, and maintain VR headsets and accounts without relying on technical staff.
Go to module →In this module:
- Types of VR accounts (Meta Quest)
- Personal account
- Institutional account
- Pedagogical Design
Module 2: Designing Meaningful Learning with VR
Help instructors design VR activities that have clear educational value and align with learning objectives.
Go to module →In this module:
- Objectives that work well (and poorly) in VR
- Writing effective VR learning objectives
- Structure of a good VR objective
- Implementation
Module 3: Classroom Implementation
Practical guidance for running VR sessions in the classroom: space, briefing, rotation, monitoring, and troubleshooting.
Go to module →In this module:
- Room layout and play area
- Student briefing before VR
- Distributing and collecting headsets
- Safety & Compliance
Module 4: Safety, Wellbeing, and Accessibility in VR
Ensure VR activities are physically safe, emotionally comfortable, hygienic, and inclusive for all students.
Go to module →In this module:
- Physical Safety & User Wellbeing
- Minimum space requirements and safe positioning
- Supervision rules and boundary management
- Assessment
Module 5: Briefing and Debriefing – Turning VR into Learning
Transform VR experiences into real learning through structured preparation and reflection.
Go to module →In this module:
- Why briefing and debriefing are essential
- Pre-VR Briefing
- What to explain (and what not to explain)
- Troubleshooting
Module 6: Solving Common VR Problems in the Classroom
Clear, step-by-step solutions to the most common technical issues that may arise during a VR lesson.
Go to module →In this module:
- Wi-Fi connection problems
- PINs, access codes, and account issues
- Boundary (Guardian) setup problems
- Pedagogical Design
Module 7: VR Educational Apps – Types, Uses, and Smart Selection
Know what types of VR apps exist, when to use each one, and how to choose the right app without wasting time.
Go to module →In this module:
- What is a VR educational app?
- Where to find VR apps
- Exploration apps
Want a guided learning experience?
The Bootcamp provides a structured path through these topics with progress tracking and hands-on activities.